This was confirmed on stream. Diablo 4 gold boasted a strong transmorg system so you could look however that did not cost anything and you desired. But what if Diablo 4 replaces that with paid"ornaments" or something? That...wouldn't be great. Diablo 3 started experimenting with selling various items but nothing really stuck. It is possible these microtransactions could be nothing and nice, or they may be a direct step down from previous games. We'll see.

Sure, it was a group effort, but it was under his direction, and like other people, he has left Blizzard. And should you want to go further back, the director of Diablo 2 and 1, David Brevik, hasn't been Blizzard since 2003. Diablo 4's manager is Luis Barriga, who comes from World of Warcraft and while he could be absolutely good, it does feel important the elderly directors are nowhere available for this new setup.

Here's a quote about fresh legendary and set equipment in Diablo from Barriga:"There's a staff legendary in the demonstration that turns [the charm ] fireball to a triple fireball spell. The difference might be that, you know, a set right now in Diablo 3 gives bonuses in the tens of thousands to you. I believe we are designing the game right now for a little bit more constrained to avoid getting us into that super escalating power curve" I really don't want to say Diablo 3 never had any difficulties with power creep.

But I do worry about the idea of"restricted" legendary and put equipment perks in a game such as this, within this enjoyment of Diablo is going as nuts as possible with assembles, then piled up the problem so high that that constrains you, not the design of the items. Believe me, I wish to be paranoid here, because I need Diablo 4 to be amazing. But on day one here, as soon as you get beyond the initial hype of the existence of the game in any way, I believe there are some essential questions to be raised here, and I am looking forward to seeing more from Blizzard (and playing with a closed alpha, perhaps?) Sometime shortly.

Blizzard is actively taking opinions on endgame development and exactly how to balance experience systems for both players who are casually interested and individuals who will spend tens of thousands of buy Diablo IV gold 
hours. This is what we know about Diablo 4's skill system.