While Souls games are well-known for their tough-but-rewarding combat, that isn't saying they don't contain some really wacky pieces that are designed to kill players who aren't aware of Elden Ring Runes it. The most earliest of these experiences I can remember experiencing myself is a collapsed parapet within King's Field: The Ancient City, which drops you quite a bit to completely wipe you out if you're health isn't up to par It's actually one of the tricks FromSoftware employs in just about Souls-like ways.
 
The most well-known of these traps is probably the swooping dragon in the initial Dark Souls, which briefly falls on a wall in a castle and could slash your torso with its huge talons if you're rushing ahead. This is one of the first instances of the game teaching players that being reckless can be deadly. The first thing that came to mind when I first saw that bridge Elden Ring bridge, however there is an identical bridge that is featured in Dark Souls II. If you are spending too long on the bridge, then a dragon destroys the path and sends you crashing into the ground.
 
My mind was racing with ideas. I had read in previous glimpses that dragons existed in the Elden Ring. Elden Ring, but would FromSoftware really be so horrible just a few seconds after they gave you control of your character? A situation that would cause too-long twitter threads on the difficulty of playing? Something that might (gulp) result in Discourse? I glanced over to the edge. I scanned the horizon for any sign that a flying beast or something else was readying itself to rip my head off Elden Ring Runes buy.