It's incredibly nearly impossible to find a Druid to Level 50 in d4 items. However, these builds can make the process a little easier.

Druids might be the best Endgame class in Diablo 4. Druids will also be almost certainly the worst class to level in Diablo 4. Learning to love the first kind means understanding how to deal with the second. That’s why we’re here.

Diablo 4

While these builds can help you get through the painful procedure for leveling a Druid, please be aware that these are pure leveling builds. They’re building that you could really desire to achieve between levels 1-50 (the Diablo 4 “leveling” range). They will not last into the endgame, and you'll need to replace all of them with a proper Endgame build once you are able. That said, they assist make the painful leveling process somewhat easier.

Diablo 4: Best Druid Leveling Build – Lightning Storm Companions

Skills: Storm Strike, Lightning Storm, Blood Howl, Poison Creeper, Wolves, Hurricane

Key Legendary Aspects: Overcharged Aspect, Nighthowler’s Aspect, Aspect from the Tempest, Aspect of Disobedience

Lightning Druids are surprisingly powerful in the early parts of Diablo 4. They deal impressive AoE damage and therefore are not nearly as determined by Legendary aspects as other Druid builds are.

Honestly, that last attribute is sufficient to cause you to run this build whenever you’re attempting to level a Druid. You can greatly enhance this build by getting the right Legendary Aspects, however, you don’t strictly need them. Most of the build’s power comes through its abilities, which isn’t something you are able to say in regards to a lot of other Druids.

So far as that goes, Lightning Storm may be the heart of the build. It’s a strong AoE ability that will often Immobilize an enemy and then leave them helpless. It can easily clear large packs of lesser enemies, and everything we consume in this build is made to support it.

Your average fight might find you gather as numerous enemies as you possibly can, use Poison Creeper to capture them, trigger Hurricane, and spam Lightning Storm. The combination of Passives we’re taking with this particular build will greatly boost the Critical Strike damage you need to do when that rotation is followed. It’s incredibly effective for cleaning dungeons and farming XP.

This build has two main problems: single-target damage and Spirit management. You can enhance your Spirit management by obtaining the Perfect Storm Key Passive and grabbing several Legendary Aspects, however, it can get rough. Thankfully, Blood Howl could possibly get you from some tough spots.

Single-target damage is a touch more complicated. Your best bet will probably be to expect long boss/Elite battles and merely play things safe. Your Wolves will in reality tank a substantial amount of single-target damage (and dish some out), but they’re not miracle workers. Still, they’re a good way to get from tough situations.

You can select several Legendary Aspects which will help out a little but don’t be prepared to entirely solve your single-target woes throughout the leveling process. At best, you may be able to grab Stormchaser’s Aspect and judge Tornado instead of Lightning Storm. This build supports that swap, but Lightning Storm is usually better in many situations.

One other potential piece of the puzzle that’s worth mentioning is Mighty Storm’s Aspect. That Aspect allows your Storm abilities to trigger the Earthen Might Key Passive. While that combo does enable some powerful late-game abilities, I recommend staying with Perfect Storm if you don't happen to roll a large amount of great gear to choose Earthen Might. It’s only the much more consistent Key Passive for leveling purposes.

d4 buy items: Best Druid Leveling Build – Landslide Druid

Skills: Earth Spike, Pulverize, Landslide, Earthen Bulwark, Poison Creeper, Trample

Key Legendary Aspects: Aspect from the Trampled Earth, Aspect of The Aftershock, Aspect from the Ursine Horror, Shockwave Aspect

Full Skill Tree

The very first thing you have to know relating to this build is that it doesn’t really work if you don't get the key Legendary Aspects noted above. You can operate a version from it up until that time, however, you need Aspect from the Trampled Earth and Aspect from the Ursine Horror at the minimum before this build will end up viable. Even then, you'll need a little more support to make this work.

However, should you be in a position to assemble those pieces while leveling, then you definitely should absolutely swap for this build as soon as you possibly can.

Unlike late-game versions of the build that emphasize Pulverize, Landslide, and Trample are in fact the heart of the set-up. See, Landslide is definitely an incredibly powerful ability against single-targets, however, it’s not too great being an AoE ability. However, Aspect from the Trampled Earth adds Landslide attacks for your Trample ability, which basically turns Trample into a strong AoE attack. If you find Aspect of The Aftershock, you are able to actually double the amount of Landslides you summon with Trample, and double your already impressive damage.

At that time, this build turns into a ton of fun. A well-timed Trample will clear most packs of enemies. Meanwhile, simply casting Landslide will help you to melt the solo targets Druids can otherwise have a problem with. You’ll still use Pulverize when enemies begin to surround you, however, you won’t have to rely on it nearly just as much. Instead, it exists for you to clean the house when needed. All the while, you’ll be proccing Earthen Might, refilling your Spirit, and Critically Striking everything. It’s a lot of fun.

Earthen Bulwark is definitely an essential defensive skill with this build, while Poison Creeper is a little of a flex spot. It’s incredibly useful whenever you’re attempting to assemble your Legendary Gear pieces, however, it starts to disappear after that. You might want to swap it for Debilitating Roar or Blood Howl. Grizzly Rage can also be an option, however, it’s not really a great one.

Raw stats will also be pretty important with this build. You’ll be putting yourself at risk slightly more often, so you’ll need to make sure that you retain an eye on your Max Health and other defenses. Overpower Damage and Critical Strike damage will also be incredibly important, especially while you’re attempting to get the most from your limited Spirit reserves. Every non-Basic strike with this particular build ought to be as devastating as you possibly can.

Just realize that you’ll probably want to utilize a version from the Lightning Storm build described above when you start assembling the gear with this build. You can range from 1-50 having a version of the build, however, it’s a tough process. By the time you attempt to clear the first Capstone Dungeon, though, you’ll likely desire to be ready to swap for this build to make it to World Tier 3.